I was itching to make some more PBR heavy personal work, and some of the materials I was making while learning more of Substance Designer were leading me in the direction of Art Deco. I wanted to have some fun lighting and using the new skylight settings in Unreal Engine 4.18.
All work is my own, I modeling textured and lit everything in the scene. I used one of the free Megascans ferns I had from when it first launched since I wanted to have some greenery. I think I'm going to continue working on this over the new few weeks.