My role as an Environment artist on The Old Republic is to build worlds. For this area, this consisted of: worldbuilding, set-dressing, terrain sculpting, texture painting, foliage painting, lighting, small VFX placement, level polish and optimization.
In addition to my usual responsibilities, I got to model and texture 3 different pieces of foliage and their variations.
I had the pleasure of worldbuilding the lower green bowl of Nathema where life has begun to return. I got to work a lot with the designers making compelling locations for combat as well as secret areas for quest-based collectibles.
The giant trees are modeled by Catherine Farinas! Check a look https://www.artstation.com/artwork/Q9Rxd
Except where called out for the 3 types of foliage assets, all other assets were created by other artists. Special thank you to, Carrie Meade, Jason Moulton, Catherine Farinas, Colin Wagner and the rest of the SWTOR team.