World Machine Mountain Study.
Zachary schlanger zacharyschlanger mountain 01
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World Machine Mountain Study.

I used some height data from Terrain.Party as a base shaping guide for my Advanced Perlin and then I continued on from there with my erosion and customization. After I was done, I took the normal map and diffuse into Substance Designer to add some color variation that I wasn't getting in World Machine and add some extra details. When this is put into game, I will use a splatmap and tileables, but I wanted to have some cool Marmoset shots with the existing map.

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