Wet Dirt photoscanned material
Zachary schlanger zschlang dirt day

Daytime

Zachary schlanger zschlang dirt afternoon

Afternoon

Zachary schlanger zschlang dirt day alt

Alternate Lighting setup

Zachary schlanger zschlang dirt showcase

Overview of blended textures and moisture vertex paint

Wet Dirt photoscanned material

I decided to try my hand at using my trusty Canon 6D to take some high resolution photos of the ground and put together a material using them. I used bitmap2material to generate the maps after adjustments in lightroom and extensive photoshop editing. The final material is put together and instanced using Unreal Engine 4 and rendered in realtime.

I've always wanted to try to develop a photobased workflow that was 100% my own and this was my first foray into that.

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