Zachary Schlanger
Zachary Schlanger
Associate Environment Artist @ Arkane Studios
Austin, United States of America

About

I am and environment and texture artist. I graduated from Ringling College of Art + Design. I enjoy making visually rich assets, textures and worlds and mixing in my photography experience into everything I do.

Resume PDF

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Skills

PBR TexturingWorld BuildingEnvironment ModelingPhoto-manipulation3D ModelingPhotographyProp ModelingHigh-poly ModelingTraditional ArtLightingTexture BakingDigital SculptingFoliage

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Adobe Lightroom
Adobe Lightroom
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
xNormal
xNormal

Productions

  • Swtorkotet
    • Video Game
      Star Wars The Old Republic: Knights of the Eternal Throne
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Bioware

Experience

  • Associate Environment Artist at Arkane Studios
    Austin, United States of America
    October 2018 - Present

  • Environment Artist at Bioware
    Austin, United States of America
    August 2018 - October 2018

  • Environment Artist at Bioware
    Austin, United States of America
    May 2017 - May 2018

    Star Wars: The Old Republic

    -Level layout, set-dressing, lighting, post-processing and optimization.

    -Translating and adapting concept art into environments

    -Working with level and cinematic designers to accommodate and meet their needs.

    -Fixing bugs received from quality assurance staff.

    -Responsible for creating proxy models and textures, and creating and uploading art packages for external outsourcers.

    -Giving feedback on model and UV efficiency as well as artistic feedback both in house and with outsourcers.

    -Integrating both in-progress and final models into game.

  • Environment Art Intern at Bioware
    Austin, United States of America
    May 2016 - August 2016

    - Worked with a team of environment artists to model, build, and set dress new areas for SWTOR: Knights of the

    Eternal Throne.

    - Built and lit visually sophisticated spaces while coordinating with designers and other artists.

    -Created a 30+ piece modular structure set for a new planet and textured them using tiling textures and trim sheets.

    - Effectively completed tasks which helped complete high priority areas that were under strict time constraints.

    - Rapidly adapted to using 3DS Max and a proprietary game engine.

    - Worked with a highly skilled group of individuals at a AAA studio to create a world in the universe of Star Wars.